| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/ExtendVertex.h |
Include |
#include "ExtendVertex.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UExtendVertexCommand : public UMeshEditorEditCommand
Extend a vertex by making a copy of it, creating new polygons to join the geometry together
Name | Description | |
---|---|---|
|
UExtendVertexCommand() |
Name | Description | ||
---|---|---|---|
|
ApplyDuringDrag ( |
Applies this command every frame while dragging |
Name | Description | ||
---|---|---|---|
|
AddToVRRadialMenuActionsMenu ( |
Allows this command to directly add a button to the VR Mode's radial menu |
|
|
EEditableMes... |
GetElementType() |
Which mesh element does this command apply to? |
|
RegisterUICommand ( |
Registers the UI command for this mesh editor command |