Module |
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Header |
/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/SplitPolygon.h |
Include |
#include "SplitPolygon.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class USplitPolygonCommand : public UMeshEditorEditCommand
Base class for polygon splitting
Name | Description | ||
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|
Component |
The component we're editing |
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float |
EdgeSplit |
If we're starting on an edge, the progress along that edge to start at |
|
UEditableMesh &... |
EditableMesh |
The mesh we're editing |
|
StartingEdgeID |
The edge we started our operation on |
|
|
StartingVertexID |
The edge or vertex we started our split operation on |
Name | Description | |
---|---|---|
|
USplitPolygonCommand() |
Name | Description | ||
---|---|---|---|
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ApplyDuringDrag ( |
Applies this command every frame while dragging |
|
|
TryStartingToDrag ( |
Called when the user starts to drag on an element. |