USplitPolygonFromVertexCommand

Splits a polygon into two, starting with a vertex on that polygon

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

PolygonModeling

Header

/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/SplitPolygon.h

Include

#include "SplitPolygon.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USplitPolygonFromVertexCommand : public USplitPolygonCommand

Remarks

Splits a polygon into two, starting with a vertex on that polygon

Overridden from UMeshEditorCommand

Name Description

Protected function Virtual Const

EEditableMes...

 

GetElementType()

Which mesh element does this command apply to?

Protected function Virtual

void

 

RegisterUICommand

(
    FBindingContext* BindingContex...
)

Registers the UI command for this mesh editor command

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss