FPreLoadMovieAttributes

Struct of all the attributes a loading screen will have.

Windows
MacOS
Linux

References

Module

PreLoadScreenMoviePlayer

Header

/Engine/Plugins/Runtime/PreLoadScreenMoviePlayer/Source/PreLoadScreenMoviePlayer/Public/MoviePlayerAttributes.h

Include

#include "MoviePlayerAttributes.h"

Syntax

struct FPreLoadMovieAttributes

Remarks

Struct of all the attributes a loading screen will have.

Variables

Name Description

Public variable

bool

 

bAutoCompleteWhenLoadingCompletes

If true, the loading screen will disappear as soon as all movies are played and loading is done.

Public variable

bool

 

bMoviesAreSkippable

If true, movies can be skipped by clicking the loading screen as long as loading is done.

Public variable

bool

 

bWaitForManualStop

If true, movie playback continues until Stop is called.

Public variable

float

 

MinimumLoadingScreenDisplayTime

The minimum time that a loading screen should be opened for.

Public variable

TArray< FString...

 

MoviePaths

The movie paths local to the game's Content/Movies/ directory we will play.

Public variable

TEnumAsByte< EM...

 

PlaybackType

Should we just play back, loop, etc.

Constructors

Name Description

Public function

FPreLoadMovieAttributes()

Functions

Name Description

Public function Const

bool

 

IsValid()

True if any movie paths.

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