Module |
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Header |
/Engine/Plugins/Runtime/PreLoadScreenMoviePlayer/Source/PreLoadScreenMoviePlayer/Public/MoviePlayerAttributes.h |
Include |
#include "MoviePlayerAttributes.h" |
struct FPreLoadMovieAttributes
Struct of all the attributes a loading screen will have.
Name | Description | ||
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bAutoCompleteWhenLoadingCompletes |
If true, the loading screen will disappear as soon as all movies are played and loading is done. |
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bMoviesAreSkippable |
If true, movies can be skipped by clicking the loading screen as long as loading is done. |
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bWaitForManualStop |
If true, movie playback continues until Stop is called. |
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float |
MinimumLoadingScreenDisplayTime |
The minimum time that a loading screen should be opened for. |
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MoviePaths |
The movie paths local to the game's Content/Movies/ directory we will play. |
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TEnumAsByte< EM... |
PlaybackType |
Should we just play back, loop, etc. |
Name | Description | |
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FPreLoadMovieAttributes() |