FPreLoadMoviePlayerScreenBase::Tick

We don't use these in the [FPreLoadScreenBase](API\Runtime\PreLoadScreen\FPreLoadScreenBase), but they are useful for game-specific implementations.

Windows
MacOS
Linux

Override Hierarchy

IPreLoadScreen::Tick()

FPreLoadScreenBase::Tick()

FPreLoadMoviePlayerScreenBase::Tick()

References

Module

PreLoadScreenMoviePlayer

Header

/Engine/Plugins/Runtime/PreLoadScreenMoviePlayer/Source/PreLoadScreenMoviePlayer/Public/PreLoadMoviePlayerScreenBase.h

Include

#include "PreLoadMoviePlayerScreenBase.h"

Source

/Engine/Plugins/Runtime/PreLoadScreenMoviePlayer/Source/PreLoadScreenMoviePlayer/Private/PreLoadMoviePlayerScreenBase.cpp

Syntax

virtual void Tick
(
    float DeltaTime
)

Remarks

We don't use these in the FPreLoadScreenBase, but they are useful for game-specific implementations.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss