Module |
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Header |
/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include |
#include "ProceduralMeshComponent.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FProcMeshSection
One section of the procedural mesh. Each material has its own section.
Name | Description | ||
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bEnableCollision |
Should we build collision data for triangles in this section |
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bSectionVisible |
Should we display this section |
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ProcIndexBuffer |
Index buffer for this section |
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ProcVertexBuffer |
Vertex buffer for this section |
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SectionLocalBox |
Local bounding box of section |
Name | Description | |
---|---|---|
|
FProcMeshSection() |