Module |
|
Header |
/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/KismetProceduralMeshLibrary.h |
Include |
#include "KismetProceduralMeshLibrary.h" |
Source |
/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/KismetProceduralMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|ProceduralMesh")
static void CreateGridMeshSplit
(
int32 NumX,
int32 NumY,
TArray< int32 > & Triangles,
TArray< FVector > & Vertices,
TArray< FVector2D > & UVs,
TArray< FVector2D > & UV1s,
float GridSpacing
)
Generate a vertex buffer, index buffer and UVs for a grid mesh where each quad is split, with standard 0-1 UVs on UV0 and point sampled texel center UVs for UV1.
Parameter |
Description |
---|---|
NumX |
Number of vertices in X direction (must be >= 2) |
NumY |
Number of vertices in y direction (must be >= 2) Triangles Output index buffer Vertices Output vertex buffer UVs Out UVs UV1s Out UV1s |
GridSpacing |
Size of each quad in world units |