UKismetProceduralMeshLibrary::CreateGridMeshTriangles

Generate an index buffer for a grid of quads.

Windows
MacOS
Linux

References

Module

ProceduralMeshComponent

Header

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/KismetProceduralMeshLibrary.h

Include

#include "KismetProceduralMeshLibrary.h"

Source

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/KismetProceduralMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|ProceduralMesh")
static void CreateGridMeshTriangles
(
    int32 NumX,
    int32 NumY,
    bool bWinding,
    TArray< int32 > & Triangles
)

Remarks

Generate an index buffer for a grid of quads.

Parameters

Parameter

Description

NumX

Number of vertices in X direction (must be >= 2)

NumY

Number of vertices in y direction (must be >= 2)

bWinding

Reverses winding of indices generated for each quad Triangles Output index buffer

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