bUseComplexAsSimpleCollision

Controls whether the complex (Per poly) geometry should be treated as 'simple' collision.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Procedural Mesh")
bool bUseComplexAsSimpleCollision

Remarks

Controls whether the complex (Per poly) geometry should be treated as 'simple' collision. Should be set to false if this component is going to be given simple collision and simulated.

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