IVoxelBasedCSG::ComputeUnion

Will destroy UVs and other attributes Returns the average location of the input meshes.

Windows
MacOS
Linux

References

Module

ProxyLODMeshReduction

Header

/Engine/Plugins/Experimental/ProxyLODPlugin/Source/ProxyLOD/Public/ProxyLODVolume.h

Include

#include "ProxyLODVolume.h"

Syntax

FVector ComputeUnion
(
    const TArray< IVoxelBasedCSG::FPlacedMesh > & MeshArray,
    FMeshDescription & ResultMesh,
    double Adaptivity,
    double IsoSurfcae
) const

Remarks

Will destroy UVs and other attributes Returns the average location of the input meshes.

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