FRawInputDeviceAxisProperties

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MacOS
Linux

References

Module

RawInput

Header

/Engine/Plugins/Experimental/RawInput/Source/RawInput/Public/RawInputSettings.h

Include

#include "RawInputSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FRawInputDeviceAxisProperties

Variables

Name Description

Public variable UProperty Category, EditAnywhere

uint8: 1

 

bEnabled

Whether the axis is enabled.

Public variable UProperty Category, EditAnywhere, Meta

uint8: 1

 

bGamepadStick

Whether this is a gamepad stick, which means it should scale from -1 to 1 instead of 0 to 1

Public variable UProperty Category, EditAnywhere, Meta

uint8: 1

 

bInverted

Whether the value of the axis as supplied from the driver should be inverted.

Public variable UProperty Category, EditAnywhere, Meta

FKey

 

Key

Which key to emit the values from this axis to.

Public variable UProperty Category, EditAnywhere, Meta

float

 

Offset

The amount to offset the axis value by to get the desired range (note that this offset is applied after the value has been inverted).

Constructors

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