FRemoteSessionImageChannel::GetHostScreen

Get the client Texture2D to display

Windows
MacOS
Linux

References

Module

RemoteSession

Header

/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionImageChannel.h

Include

#include "Channels/RemoteSessionImageChannel.h"

Source

/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Private/Channels/RemoteSessionImageChannel.cpp

Syntax

UTexture2D * GetHostScreen() const

Remarks

Get the client Texture2D to display

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