| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include |
#include "ReplicationGraph.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotPlaceable, Transient)
class AReplicationGraphDebugActor : public AActor
Specialized actor for replicating debug information about replication to specific connections. This actor is never spawned in shipping builds and never counts towards bandwidth limits
Name | Description | ||
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ConnectionManager |
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ReplicationGraph |
Name | Description | |
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AReplicationGraphDebugActor() |
Name | Description | ||
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ClientCellInfo |
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PrintAllActorInfo ( |
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PrintCullDistances() |
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ServerCellInfo() |
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ServerPrintAllActorInfo ( |
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ServerPrintCullDistances() |
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ServerSetConditionalActorBreakpoint ( |
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ServerSetCullDistanceForClass ( |
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ServerSetPeriodFrameForClass |
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ServerStartDebugging() |
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ServerStopDebugging() |
Name | Description | ||
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UNetConnecti... |
GetNetConnection() |
===================== Debugging Tools (WIP) ===================== |
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IsNetRelevantFor |
To prevent demo netdriver from replicating. |
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IsReplayRelevantFor |
Checks to see if this actor is relevant for a recorded replay |