Module |
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Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include |
#include "ReplicationGraphTypes.h" |
struct FConnectionReplicationActorInfo
Per-Actor data that is stored per connection
Name | Description | ||
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ActorChannelCloseFrameNum |
The frame num that we will close the actor channel. |
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uint8: 1 |
bDormantOnConnection |
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uint8: 1 |
bGridSpatilization_AlreadyDormant |
Used as an optimization when doing 2D Grid Spatilization, prevents replicating the dormancy of the same actor twice in splitscreen evaluations. |
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uint8: 1 |
bTearOff |
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UActorChannel &... |
Channel |
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FastPath_LastRepFrameNum |
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FastPath_NextReplicationFrameNum |
The last frame that this actor replicated on to this connection FastPath versions of the above |
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FastPath_ReplicationPeriodFrame |
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LastRepFrameNum |
The next frame we are allowed to replicate on |
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NextReplicationFrameNum |
Default replication |
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ReplicationPeriodFrame |
Min frames that have to pass between subsequent calls to ReplicateActor |
Name | Description | |
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FConnectionReplicationActorInfo() |
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FConnectionReplicationActorInfo ( |
Name | Description | ||
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float |
GetCullDistance() |
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float |
GetCullDistanceSquared() |
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LogDebugString ( |
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ResetFrameCounters() |
Resets the data, except for the "settings" data that we pulled from GlobalInfo |
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SetCullDistanceSquared ( |