FGlobalActorReplicationInfo

Per-Actor data that is global for the entire Replication Graph

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MacOS
Linux

References

Module

ReplicationGraph

Header

/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h

Include

#include "ReplicationGraphTypes.h"

Syntax

struct FGlobalActorReplicationInfo

Remarks

Per-Actor data that is global for the entire Replication Graph

Variables

Name Description

Public variable

bool

 

bSwapRolesOnReplicate

True if we should swap the actor role and remote role before calling ReplicateActor()

Public variable

bool

 

bWantsToBeDormant

Mirrors AActor::NetDormancy > DORM_Awake

Public variable

FGlobalActorRep...

 

Events

Events: Keep this last/at the bottom of the structure.

Public variable

TUniquePtr< FFa...

 

FastSharedReplicationInfo

Fast Shared path data

Public variable

uint32

 

ForceNetUpdateFrame

The last time game code called ForceNetUpdate on this actor

Public variable

uint32

 

LastFlushNetDormancyFrame

Last frame FlushNetDormancy was called.

Public variable

uint32

 

LastPreReplicationFrame

Dynamic state

Public variable

FClassReplicati...

 

Settings

Class default mirrors: state that is initialized directly from class defaults (and can be later changed on a per-actor basis)

Public variable

FVector

 

WorldLocation

Cached World Location of the actor

Constructors

Name Description

Public function

FGlobalActorReplicationInfo

(
    FClassReplicationInfo& ClassInfo
)

Functions

Name Description

Public function

void

 

CountBytes

(
    FArchive& Ar
)

Public function

const FActor...

 

GetDependentActorList()

Public function Const

void

 

LogDebugString

(
    FOutputDevice& Ar
)

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