Module |
|
Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include |
#include "ReplicationGraphTypes.h" |
struct FGlobalActorReplicationInfo
Per-Actor data that is global for the entire Replication Graph
Name | Description | ||
---|---|---|---|
|
bSwapRolesOnReplicate |
True if we should swap the actor role and remote role before calling ReplicateActor() |
|
|
bWantsToBeDormant |
Mirrors AActor::NetDormancy > DORM_Awake |
|
|
Events |
Events: Keep this last/at the bottom of the structure. |
|
|
TUniquePtr< FFa... |
FastSharedReplicationInfo |
Fast Shared path data |
|
ForceNetUpdateFrame |
The last time game code called ForceNetUpdate on this actor |
|
|
LastFlushNetDormancyFrame |
Last frame FlushNetDormancy was called. |
|
|
LastPreReplicationFrame |
Dynamic state |
|
|
Settings |
Class default mirrors: state that is initialized directly from class defaults (and can be later changed on a per-actor basis) |
|
|
WorldLocation |
Cached World Location of the actor |
Name | Description | |
---|---|---|
|
FGlobalActorReplicationInfo ( |
Name | Description | ||
---|---|---|---|
|
CountBytes ( |
||
|
const FActor... |
GetDependentActorList() |
|
|
LogDebugString ( |