FPrioritizedActorFullDebugDetails

--------------------------------------------------------------------------------------------------------------------------------------

Windows
MacOS
Linux

References

Module

ReplicationGraph

Header

/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h

Include

#include "ReplicationGraphTypes.h"

Syntax

struct FPrioritizedActorFullDebugDetails

Remarks


Prioritized Actor Lists

Stores "full debug details" about how an actor was prioritized. This is not used in the actual replication code, just saved off for logging/debugging.

Variables

Name Description

Public variable

FActorRepListTy...

 

Actor

Public variable

float

 

DistanceFactor

Public variable

float

 

DistanceSq

Public variable

uint32

 

ForceNetUpdateDelta

Public variable

uint32

 

FramesSinceLastRap

Public variable

float

 

GameCodeScaling

Public variable

float

 

StarvationFactor

Constructors

Name Description

Public function

FPrioritizedActorFullDebugDetails

(
    FActorRepListType InActor
)

Functions

Name Description

Public function Const

FString

 

BuildString()

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FActorRepListType& InActor
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss