uint32 GlobalActorChannelFrameNumTimeout
How long, in frames, without replicating before an actor channel is closed on a connection. This is a global value added to the individual actor's ActorChannelFrameTimeout
uint32 GlobalActorChannelFrameNumTimeout
How long, in frames, without replicating before an actor channel is closed on a connection. This is a global value added to the individual actor's ActorChannelFrameTimeout