| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include |
#include "ReplicationGraph.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UReplicationGraphNode_AlwaysRelevant_ForConnection : public UReplicationGraphNode_ActorList
Adds actors that are always relevant for a connection. This engine version just adds the PlayerController and ViewTarget (usually the pawn)
Name | Description | ||
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PastRelevantActors |
List of previously (or currently if nothing changed last tick) focused actor data per connection |
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ReplicationActorList |
Rebuilt-every-frame list based on UNetConnection state |
Name | Description | ||
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GatherActorListsForConnection ( |