UReplicationGraphNode_ConnectionDormancyNode::NotifyResetAllNetworkActors

Called when world changes or when all subclasses should dump any persistent data/lists about replicated actors here.

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MacOS
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Override Hierarchy

UReplicationGraphNode::NotifyResetAllNetworkActors()

UReplicationGraphNode_ActorList::NotifyResetAllNetworkActors()

UReplicationGraphNode_ConnectionDormancyNode::NotifyResetAllNetworkActors()

References

Module

ReplicationGraph

Header

/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h

Include

#include "ReplicationGraph.h"

Source

/Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp

Syntax

virtual void NotifyResetAllNetworkActors()

Remarks

Called when world changes or when all subclasses should dump any persistent data/lists about replicated actors here. (The new/next world will be set before this is called)

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