| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include |
#include "ReplicationGraph.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UReplicationGraphNode_DormancyNode : public UReplicationGraphNode_ActorList
Stores per-connection copies of a master actor list. Skips and removes elements from per connection list that are fully dormant
Name | Description | ||
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AddDormantActor ( |
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ConditionalGatherDormantDynamicActors ( |
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UReplication... |
GetConnectionNode ( |
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UReplication... |
GetExistingConnectionNode ( |
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OnActorDormancyFlush ( |
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RemoveDormantActor ( |
Name | Description | ||
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GatherActorListsForConnection ( |
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NotifyAddNetworkActor ( |
Called when a network actor is spawned or an actor changes replication status |
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NotifyRemoveNetworkActor ( |
Called when a networked actor is being destroyed or no longer wants to replicate |
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NotifyResetAllNetworkActors() |
Called when world changes or when all subclasses should dump any persistent data/lists about replicated actors here. |
Name |
Description |
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MaxZForConnection |