Module
|
ReplicationGraph
|
Header
|
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h
|
Include
|
#include "ReplicationGraph.h"
|
struct FSpatializationZone
|
uint32
|
FastPath_MaxRepPeriod
|
|
|
uint32
|
FastPath_MinRepPeriod
|
|
|
float
|
MaxDistPct
|
|
|
uint32
|
MaxRepPeriod
|
|
|
float
|
MinDistPct
|
|
|
float
|
MinDotProduct
|
|
|
uint32
|
MinRepPeriod
|
|
|
FSpatializationZone
( float InMinDotProduct, float InMinDistPct, float InMaxDistPct, uint32 InMinRepPeriod, uint32 InMaxRepPeriod, uint32 InMinRepPeriod_FastPath, uint32 InMaxRepPeriod_FastPath )
|
Init directly.
|
|
FSpatializationZone
( float InMinDotProduct, float InMinDistPct, float InMaxDistPct, float InMinRepHz, float InMaxRepHz, float InMinRepHz_FastPath, float InMaxRepHz_FastPath, float TickRate )
|
Init based on target frame rate.
|
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.