FSampleToolsEditorMode::MouseMove

Called on any mouse-move event. _not_ called during tracking/capturing, eg if any button is down

Windows
MacOS
Linux

Override Hierarchy

FEdMode::MouseMove()

FSampleToolsEditorMode::MouseMove()

References

Module

SampleToolsEditorMode

Header

/Engine/Plugins/Experimental/SampleToolsEditorMode/Source/Public/SampleToolsEditorMode.h

Include

#include "SampleToolsEditorMode.h"

Source

/Engine/Plugins/Experimental/SampleToolsEditorMode/Source/Private/SampleToolsEditorMode.cpp

Syntax

virtual bool MouseMove
(
    FEditorViewportClient * ViewportClient,
    FViewport * Viewport,
    int32 x,
    int32 y
)

Remarks

Called on any mouse-move event. not called during tracking/capturing, eg if any button is down

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss