Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/SequenceTimeUnit.h |
Include |
#include "SequenceTimeUnit.h" |
enum ESequenceTimeUnit
{
DisplayRate,
TickResolution,
}
Name |
Description |
---|---|
DisplayRate |
Display Rate matches the values shown in the UI such as 30fps giving you 30 frames per second. |
TickResolution |
Tick Resolution is the internal resolution that data is actually stored in, such as 24000 giving you 24,000 frames per second. |
Specifies which frame of reference you want to set/get time values in. This allows users to work in reference space without having to manually convert back and forth all of the time.