ESequenceTimeUnit

Specifies which frame of reference you want to set/get time values in.

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/SequenceTimeUnit.h

Include

#include "SequenceTimeUnit.h"

Syntax

enum ESequenceTimeUnit
{
    DisplayRate,
    TickResolution,
}

Values

Name

Description

DisplayRate

Display Rate matches the values shown in the UI such as 30fps giving you 30 frames per second.

TickResolution

Tick Resolution is the internal resolution that data is actually stored in, such as 24000 giving you 24,000 frames per second.

Remarks

Specifies which frame of reference you want to set/get time values in. This allows users to work in reference space without having to manually convert back and forth all of the time.

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