UMovieSceneSequenceExtensions::AddMarkedFrame

Add a given user marked frame.

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h

Include

#include "ExtensionLibraries/MovieSceneSequenceExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSequenceExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequence", Meta=(ScriptMethod))
static int32 AddMarkedFrame
(
    UMovieSceneSequence * Sequence,
    const FMovieSceneMarkedFrame & InMarkedFrame
)

Remarks

Add a given user marked frame. A unique label will be generated if the marked frame label is empty

The given user marked frame to add

Returns

The index to the newly added marked frame

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