Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h |
Include |
#include "ExtensionLibraries/MovieSceneSequenceExtensions.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSequenceExtensions.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequence", Meta=(ScriptMethod))
static FMovieSceneObjectBindingID MakeBindingID
(
UMovieSceneSequence * MasterSequence,
const FSequencerBindingProxy & InBinding,
EMovieSceneObjectBindingSpace Space
)
Make a binding id for the given binding in this sequence
The new object binding id
Parameter |
Description |
---|---|
MasterSequence |
The master sequence that contains the sequence |
Binding |
The binding proxy to generate the binding id from |
Space |
The object binding space to resolve from (Root or Local) |