UMovieSceneSequenceExtensions::MakeBindingID

Make a binding id for the given binding in this sequence

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h

Include

#include "ExtensionLibraries/MovieSceneSequenceExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSequenceExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequence", Meta=(ScriptMethod))
static FMovieSceneObjectBindingID MakeBindingID
(
    UMovieSceneSequence * MasterSequence,
    const FSequencerBindingProxy & InBinding,
    EMovieSceneObjectBindingSpace Space
)

Remarks

Make a binding id for the given binding in this sequence

Returns

The new object binding id

Parameters

Parameter

Description

MasterSequence

The master sequence that contains the sequence

Binding

The binding proxy to generate the binding id from

Space

The object binding space to resolve from (Root or Local)

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