USequencerScriptingRangeExtensions::GetStartSeconds

Get the starting time for the specified range in seconds, if it has one.

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/SequencerScriptingRangeExtensions.h

Include

#include "ExtensionLibraries/SequencerScriptingRangeExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/SequencerScriptingRangeExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Sequence, Meta=(ScriptMethod))
static float GetStartSeconds
(
    const FSequencerScriptingRange & Range
)

Remarks

Get the starting time for the specified range in seconds, if it has one. Defined as the first valid time that is inside the range.

Parameters

Parameter

Description

Range

The range to get the start from

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