USequencerScriptingRangeExtensions::SetStartFrame

Set the starting frame for the specified range.

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/SequencerScriptingRangeExtensions.h

Include

#include "ExtensionLibraries/SequencerScriptingRangeExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/SequencerScriptingRangeExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Sequence, Meta=(ScriptMethod))
static void SetStartFrame
(
    FSequencerScriptingRange & Range,
    int32 Start
)

Remarks

Set the starting frame for the specified range. Interpreted as the first valid frame that is inside the range.

Parameters

Parameter

Description

Range

The range to set the start on

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