USequencerScriptingRangeExtensions::SetStartSeconds

Set the starting time for the specified range in seconds.

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/SequencerScriptingRangeExtensions.h

Include

#include "ExtensionLibraries/SequencerScriptingRangeExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/SequencerScriptingRangeExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Sequence, Meta=(ScriptMethod))
static void SetStartSeconds
(
    FSequencerScriptingRange & Range,
    float Start
)

Remarks

Set the starting time for the specified range in seconds. Interpreted as the first valid time that is inside the range.

Parameters

Parameter

Description

Range

The range to set the start on

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