Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include |
#include "SequencerTools.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static bool ExportAnimSequence
(
UWorld * World,
ULevelSequence * Sequence,
UAnimSequence * AnimSequence,
const FSequencerBindingProxy & Binding
)
Export Passed in Binding as an Anim Seqquence.
World to export Sequence to export The AnimSequence to save into. Binding to export that has a skelmesh component on it File to create