USequencerToolsFunctionLibrary::ExportAnimSequence

Export Passed in Binding as an Anim Seqquence.

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static bool ExportAnimSequence
(
    UWorld * World,
    ULevelSequence * Sequence,
    UAnimSequence * AnimSequence,
    const FSequencerBindingProxy & Binding
)

Remarks

Export Passed in Binding as an Anim Seqquence.

World to export Sequence to export The AnimSequence to save into. Binding to export that has a skelmesh component on it File to create

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