USequencerToolsFunctionLibrary::ImportFBX

Import Passed in Bindings to FBX

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX")
static bool ImportFBX
(
    UWorld * InWorld,
    ULevelSequence * InSequence,
    const TArray< FSequencerBindingProxy > & InBindings,
    UMovieSceneUserImportFBXSettings * InImportFBXSettings,
    const FString & InImportFilename
)

Remarks

Import Passed in Bindings to FBX

World to import to InSequence to import InBindings to import Settings to control import. Path to fbx file to create

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