Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include |
#include "SequencerTools.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Movie Rendering")
static bool IsRenderingMovie()
Returns if Render to Movie is currently in progress.