USequencerToolsFunctionLibrary::RenderMovie

Attempts to render a sequence to movie based on the specified settings.

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Movie Rendering")
static bool RenderMovie
(
    class UMovieSceneCapture * InCaptureSettings,
    FOnRenderMovieStopped OnFinishedCallback
)

Remarks

Attempts to render a sequence to movie based on the specified settings. This will automatically detect if we're rendering via a PIE instance or a new process based on the passed in settings. Will return false if the state is not valid (ie: null or missing required parameters, capture in progress, etc.), true otherwise.

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