| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include |
#include "SequencerTools.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Meta=(ScriptName="SequencerTools"))
class USequencerToolsFunctionLibrary : public UBlueprintFunctionLibrary
This is a set of helper functions to access various parts of the Sequencer API via Python. Because Sequencer itself is not suitable for exposing, most functionality gets wrapped by UObjects that have an easier API to work with. This UObject provides access to these wrapper UObjects where needed.
Name | Description | ||
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CancelMovieRender() |
Attempts to cancel an in-progress Render to Movie. Does nothing if there is no render in progress. |
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ExportAnimSequence ( |
Export Passed in Binding as an Anim Seqquence. |
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ExportFBX ( |
Export Passed in Bindings to FBX |
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GetBoundObjects ( |
Retrieve all objects currently bound to the specified binding identifiers. |
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GetObjectBindings ( |
Get the object bindings for the requested object. |
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ImportFBX ( |
Import Passed in Bindings to FBX |
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IsRenderingMovie() |
Returns if Render to Movie is currently in progress. |
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RenderMovie ( |
Attempts to render a sequence to movie based on the specified settings. |