Name |
Description |
|
---|---|---|
|
FOrderedBudget |
Manages how to allocate a budget of levels to an ordered list of items (e.g., how to distribute minimum LOD levels to the N closest characters) |
|
FSignificanceManagerModule |
Module definition for significance manager. Owns the references to created significance managers |
|
USignificanceManager |
The significance manager provides a framework for registering objects by tag to each have a significance value calculated from which a game specific subclass and game logic can make decisions about what level of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality |
Name | Description | ||
---|---|---|---|
|
STATCAT_Advanced |