SignificanceManager

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MacOS
Linux

Classes

Name

Description

Public struct

FOrderedBudget

Manages how to allocate a budget of levels to an ordered list of items (e.g., how to distribute minimum LOD levels to the N closest characters)

Public class

FSignificanceManagerModule

Module definition for significance manager. Owns the references to created significance managers

Public class UClass Config defaultconfig

USignificanceManager

The significance manager provides a framework for registering objects by tag to each have a significance value calculated from which a game specific subclass and game logic can make decisions about what level of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality

Variables

Name Description

Public variable

 

STATCAT_Advanced

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