Module |
|
Header |
/Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueContainer.h |
Include |
#include "SoundCueContainer.h" |
enum ESoundContainerType
{
Concatenate,
Randomize,
Mix,
}
Name |
Description |
---|---|
Concatenate |
|
Randomize |
|
Mix |
======================================================================== USoundCueContainer Sound Cue template class which implements USoundCueTemplate.
Simple example showing how to expose or hide template parameters in the editor such as the looping and soundwave fields of a USoundNodeWavePlayer.
In order for proper data hiding to occur for inherited properties, Customization Detail's 'Register' must be called in during initialization (eg. in module's StartupModule()) like so: #include "SoundCueContainer.h" ... FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked