ESoundContainerType

======================================================================== [USoundCueContainer](API\Plugins\SoundCueTemplates\USoundCueContainer) Sound Cue template class which implements [USoundCueTemplate](API\Plugins\SoundCueTemplates\USoundCueTemplate).

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MacOS
Linux

References

Module

SoundCueTemplates

Header

/Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueContainer.h

Include

#include "SoundCueContainer.h"

Syntax

enum ESoundContainerType
{
    Concatenate,
    Randomize,
    Mix,
}

Values

Name

Description

Concatenate

Randomize

Mix

Remarks

======================================================================== USoundCueContainer Sound Cue template class which implements USoundCueTemplate.

Simple example showing how to expose or hide template parameters in the editor such as the looping and soundwave fields of a USoundNodeWavePlayer.

In order for proper data hiding to occur for inherited properties, Customization Detail's 'Register' must be called in during initialization (eg. in module's StartupModule()) like so: #include "SoundCueContainer.h" ... FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked; FSoundCueContainerDetailCustomization::Register(PropertyModule);

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