USoundCueDistanceCrossfade

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Inheritance Hierarchy

References

Module

SoundCueTemplates

Header

/Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueDistanceCrossfade.h

Include

#include "SoundCueDistanceCrossfade.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=object, BlueprintType)
class USoundCueDistanceCrossfade : public USoundCueTemplate

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bLooping

Public variable UProperty Category, EditAnywhere

TArray< FSoundC...

 

Variations

Constructors

Name Description

Public function

USoundCueDistanceCrossfade

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

TSet< FName ...

 

GetWhitelistedCategories()

Whitelisted categories, which allows hiding default categories from the editor on the inherited SoundCue as desired.

Overridden from USoundCueTemplate

Name Description

Public function Virtual Const

void

 

OnRebuildGraph

(
    USoundCue& SoundCue
)

Overload with logic to rebuild the node graph when user-facing properties are changed

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