FSoundVariation

Windows
MacOS
Linux

References

Module

SoundUtilities

Header

/Engine/Plugins/Runtime/SoundUtilities/Source/SoundUtilities/Public/SoundSimple.h

Include

#include "SoundSimple.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundVariation

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

PitchRange

The pitch range to use for this variation.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

ProbabilityWeight

The probability weight to use for this variation.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

USoundWave *...

 

SoundWave

The sound wave asset to use for this variation.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

VolumeRange

The volume range to use for this variation.

Constructors

Name Description

Public function

FSoundVariation()

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