WorldFilterStatesCritical

Synchronization object for accessing WorldTypeFilterStates and NetModeFilterStates, required to ensure there is not competing access between Networking and Gamethread

Windows
MacOS
Linux

References

Module

SourceFilteringTrace

Header

/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringTrace/Public/TraceWorldFiltering.h

Include

#include "TraceWorldFiltering.h"

Syntax

static FCriticalSection WorldFilterStatesCritical;

Remarks

Synchronization object for accessing WorldTypeFilterStates and NetModeFilterStates, required to ensure there is not competing access between Networking and Gamethread

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