| IModuleInterface
|
Module |
|
Header |
/Engine/Plugins/Runtime/Spatialization/Source/SpatializationEditor/Public/SpatializationEditorModule.h |
Include |
#include "SpatializationEditorModule.h" |
class FSpatializationEditorModule : public IModuleInterface
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
---|---|---|---|
|
ShutdownModule() |
Called before the module is unloaded, right before the module object is destroyed. |
|
|
StartupModule() |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |