USpeedTreeImportData

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

SpeedTreeImporter

Header

/Engine/Plugins/Editor/SpeedTreeImporter/Source/SpeedTreeImporter/Classes/SpeedTreeImportData.h

Include

#include "SpeedTreeImportData.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, MinimalAPI)
class USpeedTreeImportData : public UAssetImportData

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta Config

TEnumAsByte< en...

 

ImportGeometryType

Choose weather to import as a 3D asset, billboard or both

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

IncludeBranchSeamSmoothing

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

IncludeCollision

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

IncludeColorAdjustment

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

IncludeDetailMapCheck

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

IncludeNormalMapCheck

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

IncludeSmoothLODCheck

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

IncludeSpecularMapCheck

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

IncludeSpeedTreeAO

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

IncludeSubsurface

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

IncludeVertexProcessingCheck

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

IncludeWindCheck

Public variable UProperty Category, EditAnywhere, Meta Config

TEnumAsByte< en...

 

LODType

Choose weather painted foliage or individual actor

Public variable UProperty Category, EditAnywhere, Meta Config

uint32: 1

 

MakeMaterialsCheck

Public variable UProperty Category, EditAnywhere, Meta Config

float

 

TreeScale

Specify the tree scale

Constructors

Name Description

Public function

USpeedTreeImportData

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

CopyFrom

(
    USpeedTreeImportData* Other
)

Public function

void

 

LoadOptions()

Public function

void

 

SaveOptions()

Save and load options to retrieve the last option that was use when importing a speedtree asset.

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