| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/SpeedTreeImporter/Source/SpeedTreeImporter/Classes/SpeedTreeImportData.h |
Include |
#include "SpeedTreeImportData.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, MinimalAPI)
class USpeedTreeImportData : public UAssetImportData
Name | Description | ||
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TEnumAsByte< en... |
ImportGeometryType |
Choose weather to import as a 3D asset, billboard or both |
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uint32: 1 |
IncludeBranchSeamSmoothing |
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uint32: 1 |
IncludeCollision |
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uint32: 1 |
IncludeColorAdjustment |
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uint32: 1 |
IncludeDetailMapCheck |
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uint32: 1 |
IncludeNormalMapCheck |
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uint32: 1 |
IncludeSmoothLODCheck |
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uint32: 1 |
IncludeSpecularMapCheck |
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uint32: 1 |
IncludeSpeedTreeAO |
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uint32: 1 |
IncludeSubsurface |
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uint32: 1 |
IncludeVertexProcessingCheck |
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uint32: 1 |
IncludeWindCheck |
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TEnumAsByte< en... |
LODType |
Choose weather painted foliage or individual actor |
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uint32: 1 |
MakeMaterialsCheck |
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|
float |
TreeScale |
Specify the tree scale |
Name | Description | |
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USpeedTreeImportData ( |
Name | Description | ||
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CopyFrom ( |
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LoadOptions() |
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SaveOptions() |
Save and load options to retrieve the last option that was use when importing a speedtree asset. |