| IModuleInterface
|
Module |
|
Header |
/Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsModule.h |
Include |
#include "SteamSocketsModule.h" |
class FSteamSocketsModule : public IModuleInterface
Name | Description | |
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FSteamSocketsModule() |
Name | Description | |
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~FSteamSocketsModule() |
Name | Description | ||
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|
FSteamSocket... |
Get() |
|
|
IsAvailable() |
||
|
IsSteamSocketsEnabled() |
Name | Description | ||
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ShutdownModule() |
Called before the module is unloaded, right before the module object is destroyed. |
|
|
StartupModule() |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
|
|
SupportsDynamicReloading() |
Override this to set whether your module is allowed to be unloaded on the fly |