FSteamSocketsSubsystem::SteamSocketEventHandler

SteamAPI internals handler.

Windows
MacOS
Linux

References

Module

SteamSockets

Header

/Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsSubsystem.h

Include

#include "SteamSocketsSubsystem.h"

Source

/Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Private/SteamSocketsSubsystem.cpp

Syntax

void SteamSocketEventHandler
(
    struct SteamNetConnectionStatusChangedCallback_t * ConnectionEvent
)

Remarks

SteamAPI internals handler.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss