FAnimNode_SteamVRInputAnimPose::PoseUE4HandSkeleton

Retarget the given array of bone transforms for the SteamVR skeleton to the UE4 hand skeleton and apply it to the given [FPoseContext](API\Runtime\Engine\Animation\FPoseContext).

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/AnimNode_SteamVRInputAnimPose.h

Include

#include "AnimNode_SteamVRInputAnimPose.h"

Source

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Private/AnimNode_SteamVRInputAnimPose.cpp

Syntax

void PoseUE4HandSkeleton
(
    FCompactPose & Pose,
    const FTransform * BoneTransformsLS,
    int32 BoneTransformCount
)

Remarks

Retarget the given array of bone transforms for the SteamVR skeleton to the UE4 hand skeleton and apply it to the given FPoseContext. The bone transforms are in the bone's local space. Assumes that PoseContest.Pose has already been set to its reference pose

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