[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=SteamVRInput)
FSteamVRSkeletonTransform SteamVRSkeletalTransform
The UE4 equivalent of the SteamVR Transform values per bone
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=SteamVRInput)
FSteamVRSkeletonTransform SteamVRSkeletalTransform
The UE4 equivalent of the SteamVR Transform values per bone