FAnimNode_SteamVRSetWristTransform::CacheBones_AnyThread

Called to cache any bones that this node needs to track (e.g. in a [FBoneReference](API\Runtime\Engine\FBoneReference)).

Windows
MacOS
Linux

Override Hierarchy

FAnimNode_Base::CacheBones_AnyThread()

FAnimNode_SteamVRSetWristTransform::CacheBones_AnyThread()

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/AnimNode_SteamVRSetWristTransform.h

Include

#include "AnimNode_SteamVRSetWristTransform.h"

Source

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Private/AnimNode_SteamVRSetWristTransform.cpp

Syntax

virtual void CacheBones_AnyThread
(
    const FAnimationCacheBonesContext & Context
)

Remarks

Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.

Parameters

Parameter

Description

Context

Context structure providing access to relevant data

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