FSteamVRInputBindingInfo

Information about the input bindings for an action on currently active controller (i.e device path, input path, mode, slot)

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSteamVRInputBindingInfo

Remarks

Information about the input bindings for an action on currently active controller (i.e device path, input path, mode, slot)

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly

FName

 

DevicePathName

Public variable UProperty Category BlueprintReadOnly

FName

 

InputPathName

Public variable UProperty Category BlueprintReadOnly

FName

 

ModeName

Public variable UProperty Category BlueprintReadOnly

FName

 

SlotName

Constructors

Name Description

Public function

FSteamVRInputBindingInfo()

Public function

FSteamVRInputBindingInfo

(
    FName InDevicePathName,
    FName InInputPathName,
    FName InModeName,
    FName InSlotName
)

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