FSteamVRInputOriginInfo

Information about the tracked device associated from the input source

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSteamVRInputOriginInfo

Remarks

Information about the tracked device associated from the input source

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FString

 

RenderModelComponentName

The name of the component of the tracked device's render model that represents this input source, or an empty string if there is no associated render model component.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

int32

 

TrackedDeviceIndex

The tracked device index for the device or k_unTrackedDeviceInvalid (0xFFFFFFFF)

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FString

 

TrackedDeviceModel

The tracked device's model info.

Constructors

Name Description

Public function

FSteamVRInputOriginInfo()

Public function

FSteamVRInputOriginInfo

(
    const int32 InDeviceIndex,
    const FString InRenderModelComponen...
)

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