FSteamVRSkeletonTransform

UE4 Bone definition of the SteamVR Skeleton

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSteamVRSkeletonTransform

Remarks

UE4 Bone definition of the SteamVR Skeleton

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Aux_Index

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Aux_Middle

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Aux_Pinky

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Aux_Ring

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Aux_Thumb

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Index_0

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Index_1

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Index_2

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Index_3

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Index_4

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Middle_0

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Middle_1

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Middle_2

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Middle_3

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Middle_4

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Pinky_0

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Pinky_1

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Pinky_2

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Pinky_3

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Pinky_4

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Ring_0

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Ring_1

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Ring_2

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Ring_3

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Ring_4

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Root

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Thumb_0

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Thumb_1

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Thumb_2

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Thumb_3

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

Wrist

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