USteamVRInputDeviceFunctionLibrary::GetControllerFidelity

Retrieve skeletal tracking level for all controllers

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Private/SteamVRInputDeviceFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SteamVR Input")
static void GetControllerFidelity
(
    EControllerFidelity & LeftControllerFidelity,
    EControllerFidelity & RightControllerFidelity
)

Remarks

Retrieve skeletal tracking level for all controllers

Returns

RightControllerFidelity - The skeletal tracking level of the right controller

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