USteamVRInputDeviceFunctionLibrary::GetCurlsAndSplaysState

Check Whether or not Curls and Splay values are being retrieved per frame from the SteamVR Input System

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Private/SteamVRInputDeviceFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SteamVR Input")
static void GetCurlsAndSplaysState
(
    bool & LeftHandState,
    bool & RightHandState
)

Remarks

Check Whether or not Curls and Splay values are being retrieved per frame from the SteamVR Input System

Returns

RightHandState - Whether or not curls and splay values are being retrieved from the right hand

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